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Second Life Pros

May 15th, 2008

Why Second Life?

“Does a Second Life avatar need a kitchen if it never eats, or a roof over its head if it never rains? If you can be anything and build anything, how does an avatar find happiness?”
[source]
As good as usual, the Second Life section of Reuters talks about the new “Molotov Alva and His Search for […]

By sbrunozzi -- 0 comments

April 26th, 2008

Virtual Business Expo on Second Life, April 27th 2008

Tomorrow (sunday, april 27th) at 10am PDT, Ben Lorica (O’Reilly) will present the Virtual Worlds Business Guide by O’Reilly and discuss their recent findings.

[image source]
The conference is just one among many at the Virtual Business Expo, taking place in Second Life (or “inworld”, as we use to say) for four days, with the following topics: […]

By sbrunozzi -- 0 comments

April 15th, 2008

Hands free in Second Life!

Mitch Kapor (to understand who the man is: Mitch Kapor on Wikipedia) just presented a new promising technology, allowing people to move avatars, interact with objects, fly and run in the virtual world of Second Life.

[image source]
In my opinion, mouse and keyboard will remain the main tool for years to come, but this kind of […]

By sbrunozzi -- 1 comment

March 18th, 2008

Online revenue up to one billion, says Disney

It’s not just virtual worlds, but Disney predicts to have one billion dollars in revenue this 2008 year, up from the 700 million for last 2007 year.
This is interesting, because it means that online technologies, and virtual worlds in particular, are definitively here to stay.
I also think that as soon as we’ll have more bandwidth […]

By sbrunozzi -- 0 comments

February 26th, 2008

Virtual worlds industry forecast

Download this PDF and read it, it’s well worth it.
It’s a forecast for Virtual Worlds in 2008.
Tags: forecast, second life, virtual worlds, virtual-world

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By sbrunozzi -- 0 comments

November 15th, 2007

Real Estate, and Second Estate

Most of you are certainly familiar with real estate, and aware that it’s a business field in which good salesmen get rich quickly, and foolish proprietors can lose or gain huge amounts of money based on their choices (price, real estate agent, etc).
Second Life is no different than that, despite it’s clearly a platform that […]

By sbrunozzi -- 0 comments