<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Second Life Pros &#187; project-entropia</title> <atom:link href="http://www.secondlifepros.com/tag/project-entropia/feed/" rel="self" type="application/rss+xml" /> <link>http://www.secondlifepros.com</link> <description>Just another WordPress weblog</description> <lastBuildDate>Wed, 13 Aug 2008 12:47:04 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>How much is Second Life worth? 2,180 millions USD!</title> <link>http://www.secondlifepros.com/2008/01/how-much-is-second-life-worth-2180-millions-usd/</link> <comments>http://www.secondlifepros.com/2008/01/how-much-is-second-life-worth-2180-millions-usd/#comments</comments> <pubDate>Fri, 04 Jan 2008 09:51:50 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[SL business]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[ailin-graef]]></category> <category><![CDATA[anshe-chung]]></category> <category><![CDATA[linden lab]]></category> <category><![CDATA[project-entropia]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/how-much-is-second-life-worth-2180-millions-usd/</guid> <description><![CDATA[We can&#8217;t say it for sure, but I tell you my take on that: SECOND LIFE IS WORTH 2,180 million USD. Here is why. First of all, I don&#8217;t take speculations into account and, apart from that, 5 billions USD is waaaay too much, even for Second Life. Metaverse Millionaires, such as Anshe Chung (her company AnsheChung.com, and her page on Wikipedia: Ailin Graef) don&#8217;t answer such a question&#8230; Of course, they&#8217;re interested in running their businesses and can&#8217;t shout a (low) bid on Second Life value. Similar projects and metaverses, like Project Entropia, are less valuable, because they are not as &#8220;famous&#8221; as Second [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>We can&#8217;t say it for sure, but I tell you my take on that:<strong><br /> SECOND LIFE IS WORTH 2,180 million USD.</strong><br /> Here is why.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/01/linden_dollar.jpg" alt="linden dollar" /></p> <p>First of all, <a href="http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/" title="how much is second life worth" target="_blank"><strong>I don&#8217;t take speculations into account</strong></a> and, apart from that, <strong>5 billions USD</strong> is waaaay too much, even for Second Life.</p> <p>Metaverse Millionaires, such as <strong>Anshe Chung</strong> (her company <a href="http://www.anshechung.com/" title="anshechung" target="_blank"><strong>AnsheChung.com</strong></a>, and her page on Wikipedia: <a href="http://en.wikipedia.org/wiki/Anshe_Chung" title="anshe chung" target="_blank"><strong>Ailin Graef</strong></a>) don&#8217;t answer such a question&#8230; Of course, they&#8217;re interested in running their businesses and can&#8217;t shout a (low) bid on Second Life value.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/01/anshe_chung.jpg" alt="anshe chung" /></p> <p>Similar projects and metaverses, like <a href="http://en.wikipedia.org/wiki/Entropia_Universe" title="entropia" target="_blank"><strong>Project Entropia</strong></a>, are less valuable, because they are not as &#8220;famous&#8221; as Second Life.<br /> A comparison, though, is important, to set a<strong> lower bound</strong> for our bid.<br /> <strong>Project Entropia</strong> is an excellent and well-designed virtual world, <a href="http://web.archive.org/web/20070513022518/http://www.marketwire.com/mw/release_html_b1?release_id=249893" title="virtual bank" target="_blank"><strong>with its own virtual banks since may 2007</strong></a>.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/01/project_entropia.jpg" alt="project entropia" /></p> <p>Entropia is owned by the swedish company <a href="http://www.mindark.com/" title="mindark" target="_blank"><strong>MindArk</strong></a>, which reported a 2006 in-game turnover of over 3.6 Billion PED (<strong>$360 Million USD</strong>).</p> <p>A company that is able to report <strong>360 Million USD</strong> of gross income can have a profit margin of <strong>50-100 million USD</strong>, so it can be roughly valued at <strong>1.5 billion USD</strong>. Second Life, therefore, is worth <strong>more than that</strong>.</p> <p>So, how much is Second Life worth?</p> <p>1. <strong>Most famous Metaverse</strong> (+300 million USD)<br /> 2. <strong>Difficult to use</strong> (-350 million USD)<br /> 3. <strong>First runner advantage</strong> (+400 million USD)<br /> 4. Roughly <strong>one million of active users</strong>, and more than 10 millions registered users (+250 million USD)<br /> 5. A <a href="http://secondlife.com/whatis/economy_stats.php" title="growing economy" target="_blank"><strong>growing economy</strong></a>, and more than <strong>240 million Linden dollars a month</strong> in income (+200 million USD)<br /> 6. <strong>Big companies investing</strong> in Second Life, such as IBM, Cisco, Amazon and Google (+150 million USD)<br /> 7. <strong>Educators using Second Life</strong> as a teaching tool (+100 million USD)<br /> 8. <strong>Huge growth in third world countries</strong>, like Brazil (+150 million USD)<br /> 9. Uses <strong>Debian and MySQL</strong>, so it&#8217;s easy and cheap to add up engineers (+50 million USD)<br /> 10. Client software is now <strong>open source</strong> (+80 million USD)<br /> 11. <strong>The hype about Second Life is high</strong> (+300 million USD)<br /> 12. Metaverses are in general <strong>growing fast</strong>, as the necessary hardware power (+200 million USD)<br /> 13. <strong>Gambling has been banned</strong> (-200 million USD)<br /> 14. Second Life has <strong>its own currency</strong>, with a dynamic exchange rate with the USD (+100 million USD)<br /> 15. <strong>Lock-in policy</strong>: users invested time and money to create content that has a value only inside Second Life (+250 million USD)<br /> 16. <strong>No big competitors</strong> out there, yet, so still time to grow and improve the system (+200 million USD)</p> <p><strong>TOTAL</strong>: <strong>2,180 million USD</strong>.</p> <p>This value will be probably doubled during 2008&#8230; who knows?<br /> What do you think about that?</p> <p><a href="http://digg.com/tech_news/Second_Life_is_worth_2_180_millions_USD" title="digg second life" target="_blank"><strong>DIGG THIS!</strong></a></p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/01/how-much-is-second-life-worth-2180-millions-usd/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> </channel> </rss>