<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Second Life Pros &#187; anshe-chung</title> <atom:link href="http://www.secondlifepros.com/tag/anshe-chung/feed/" rel="self" type="application/rss+xml" /> <link>http://www.secondlifepros.com</link> <description>Just another WordPress weblog</description> <lastBuildDate>Wed, 13 Aug 2008 12:47:04 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>Philantrophy in Second Life? Of course!</title> <link>http://www.secondlifepros.com/2008/01/philantrophy-in-second-life-of-course/</link> <comments>http://www.secondlifepros.com/2008/01/philantrophy-in-second-life-of-course/#comments</comments> <pubDate>Wed, 16 Jan 2008 07:36:58 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[second life]]></category> <category><![CDATA[anshe-chung]]></category> <category><![CDATA[philanthropy]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/philantrophy-in-second-life-of-course/</guid> <description><![CDATA[MSNBC reports two stories about Philanthropy in Second Life: one about Charities in Second Life, and one interview to Anshe Chung, which donated SIMs to the Nonprofit Commons. You can read the two articles to get an idea. My idea is that every form of social help just need tools to be implemented. The web, and Second Life, are great tools to connect people and allow them to share a common goal. The more information you have, the more transparent you are, the more people will trust your efforts and donate. Post from: Second Life Pros <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>MSNBC reports two stories about Philanthropy in Second Life: one about <a href="http://www.msnbc.msn.com/id/22574057/" title="philantrophy" target="_blank"><strong>Charities in Second Life</strong></a>, and one <a href="http://www.msnbc.msn.com/id/22574761/" title="anshe chung" target="_blank"><strong>interview to Anshe Chung</strong></a>, which <strong>donated SIMs</strong> to the Nonprofit Commons.<br /> You can read the two articles to get an idea.</p> <p>My idea is that every form of social help just need tools to be implemented. The web, and Second Life, are great tools to connect people and allow them to share a common goal.<br /> The more information you have, the more transparent you are, the more people will trust your efforts and donate.</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/01/philantrophy-in-second-life-of-course/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item> <title>How much is Second Life worth? 2,180 millions USD!</title> <link>http://www.secondlifepros.com/2008/01/how-much-is-second-life-worth-2180-millions-usd/</link> <comments>http://www.secondlifepros.com/2008/01/how-much-is-second-life-worth-2180-millions-usd/#comments</comments> <pubDate>Fri, 04 Jan 2008 09:51:50 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[SL business]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[ailin-graef]]></category> <category><![CDATA[anshe-chung]]></category> <category><![CDATA[linden lab]]></category> <category><![CDATA[project-entropia]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/how-much-is-second-life-worth-2180-millions-usd/</guid> <description><![CDATA[We can&#8217;t say it for sure, but I tell you my take on that: SECOND LIFE IS WORTH 2,180 million USD. Here is why. First of all, I don&#8217;t take speculations into account and, apart from that, 5 billions USD is waaaay too much, even for Second Life. Metaverse Millionaires, such as Anshe Chung (her company AnsheChung.com, and her page on Wikipedia: Ailin Graef) don&#8217;t answer such a question&#8230; Of course, they&#8217;re interested in running their businesses and can&#8217;t shout a (low) bid on Second Life value. Similar projects and metaverses, like Project Entropia, are less valuable, because they are not as &#8220;famous&#8221; as Second [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>We can&#8217;t say it for sure, but I tell you my take on that:<strong><br /> SECOND LIFE IS WORTH 2,180 million USD.</strong><br /> Here is why.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/01/linden_dollar.jpg" alt="linden dollar" /></p> <p>First of all, <a href="http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/" title="how much is second life worth" target="_blank"><strong>I don&#8217;t take speculations into account</strong></a> and, apart from that, <strong>5 billions USD</strong> is waaaay too much, even for Second Life.</p> <p>Metaverse Millionaires, such as <strong>Anshe Chung</strong> (her company <a href="http://www.anshechung.com/" title="anshechung" target="_blank"><strong>AnsheChung.com</strong></a>, and her page on Wikipedia: <a href="http://en.wikipedia.org/wiki/Anshe_Chung" title="anshe chung" target="_blank"><strong>Ailin Graef</strong></a>) don&#8217;t answer such a question&#8230; Of course, they&#8217;re interested in running their businesses and can&#8217;t shout a (low) bid on Second Life value.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/01/anshe_chung.jpg" alt="anshe chung" /></p> <p>Similar projects and metaverses, like <a href="http://en.wikipedia.org/wiki/Entropia_Universe" title="entropia" target="_blank"><strong>Project Entropia</strong></a>, are less valuable, because they are not as &#8220;famous&#8221; as Second Life.<br /> A comparison, though, is important, to set a<strong> lower bound</strong> for our bid.<br /> <strong>Project Entropia</strong> is an excellent and well-designed virtual world, <a href="http://web.archive.org/web/20070513022518/http://www.marketwire.com/mw/release_html_b1?release_id=249893" title="virtual bank" target="_blank"><strong>with its own virtual banks since may 2007</strong></a>.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/01/project_entropia.jpg" alt="project entropia" /></p> <p>Entropia is owned by the swedish company <a href="http://www.mindark.com/" title="mindark" target="_blank"><strong>MindArk</strong></a>, which reported a 2006 in-game turnover of over 3.6 Billion PED (<strong>$360 Million USD</strong>).</p> <p>A company that is able to report <strong>360 Million USD</strong> of gross income can have a profit margin of <strong>50-100 million USD</strong>, so it can be roughly valued at <strong>1.5 billion USD</strong>. Second Life, therefore, is worth <strong>more than that</strong>.</p> <p>So, how much is Second Life worth?</p> <p>1. <strong>Most famous Metaverse</strong> (+300 million USD)<br /> 2. <strong>Difficult to use</strong> (-350 million USD)<br /> 3. <strong>First runner advantage</strong> (+400 million USD)<br /> 4. Roughly <strong>one million of active users</strong>, and more than 10 millions registered users (+250 million USD)<br /> 5. A <a href="http://secondlife.com/whatis/economy_stats.php" title="growing economy" target="_blank"><strong>growing economy</strong></a>, and more than <strong>240 million Linden dollars a month</strong> in income (+200 million USD)<br /> 6. <strong>Big companies investing</strong> in Second Life, such as IBM, Cisco, Amazon and Google (+150 million USD)<br /> 7. <strong>Educators using Second Life</strong> as a teaching tool (+100 million USD)<br /> 8. <strong>Huge growth in third world countries</strong>, like Brazil (+150 million USD)<br /> 9. Uses <strong>Debian and MySQL</strong>, so it&#8217;s easy and cheap to add up engineers (+50 million USD)<br /> 10. Client software is now <strong>open source</strong> (+80 million USD)<br /> 11. <strong>The hype about Second Life is high</strong> (+300 million USD)<br /> 12. Metaverses are in general <strong>growing fast</strong>, as the necessary hardware power (+200 million USD)<br /> 13. <strong>Gambling has been banned</strong> (-200 million USD)<br /> 14. Second Life has <strong>its own currency</strong>, with a dynamic exchange rate with the USD (+100 million USD)<br /> 15. <strong>Lock-in policy</strong>: users invested time and money to create content that has a value only inside Second Life (+250 million USD)<br /> 16. <strong>No big competitors</strong> out there, yet, so still time to grow and improve the system (+200 million USD)</p> <p><strong>TOTAL</strong>: <strong>2,180 million USD</strong>.</p> <p>This value will be probably doubled during 2008&#8230; who knows?<br /> What do you think about that?</p> <p><a href="http://digg.com/tech_news/Second_Life_is_worth_2_180_millions_USD" title="digg second life" target="_blank"><strong>DIGG THIS!</strong></a></p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/01/how-much-is-second-life-worth-2180-millions-usd/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> </channel> </rss>