<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Second Life Pros &#187; 3d rendering</title> <atom:link href="http://www.secondlifepros.com/tag/3d-rendering/feed/" rel="self" type="application/rss+xml" /> <link>http://www.secondlifepros.com</link> <description>Just another WordPress weblog</description> <lastBuildDate>Wed, 13 Aug 2008 12:47:04 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>Cost of rendering Avatars</title> <link>http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/</link> <comments>http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/#comments</comments> <pubDate>Fri, 02 May 2008 20:41:39 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[second life]]></category> <category><![CDATA[3d rendering]]></category> <category><![CDATA[opencroquet]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/cost-of-rendering-avatars/</guid> <description><![CDATA[If something is very slow in Second Life, it&#8217;s often for Grid problems&#8230; However, it seems that 3D rendering of Avatars can have a significant impact on performances. The latest release candidate of the Second Life Viewer can show you how much an avatar is impacting on performances. My take? Stop giving responsibilities to users, start implementing a better rendering engine, and make the Grid more stable and performing. Take OpenCroquet as a guiding light! Post from: Second Life Pros <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>If something is very slow in Second Life, it&#8217;s often for Grid problems&#8230; However, it seems that <a href="http://blog.secondlife.com/2008/05/01/who-me-yes-you-couldnt-be-then-who-introducing-avatar-rendering-cost/" title="avatar rendering cost" target="_blank"><strong>3D rendering of Avatars</strong></a> can have a significant impact on performances.<br /> The latest release candidate of the Second Life Viewer can show you how much an avatar is impacting on performances.</p> <p>My take? Stop giving responsibilities to users, start implementing a better rendering engine, and make the Grid more stable and performing. Take <a href="http://www.opencroquet.org/" title="opencroquet" target="_blank"><strong>OpenCroquet</strong></a> as a guiding light!</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
