<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" > <channel> <title>Second Life Pros &#187; linden lab</title> <atom:link href="http://www.secondlifepros.com/category/linden-lab/feed/" rel="self" type="application/rss+xml" /> <link>http://www.secondlifepros.com</link> <description>Just another WordPress weblog</description> <lastBuildDate>Wed, 13 Aug 2008 12:47:04 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>His first two months at Linden Lab</title> <link>http://www.secondlifepros.com/2008/07/his-first-two-months-at-linden-lab/</link> <comments>http://www.secondlifepros.com/2008/07/his-first-two-months-at-linden-lab/#comments</comments> <pubDate>Fri, 25 Jul 2008 16:39:26 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/his-first-two-months-at-linden-lab/</guid> <description><![CDATA[First two months of Second Life&#8217;s CEO at Linden Lab. I’ve been with Linden Lab for two months and each day has surfaced something interesting — and often quite unexpected. So, what have I seen? Read on. Second Life has evolved dramatically but perception has not kept up with reality in five important ways: 1. Second Life users are more mainstream than many assume. It’s not just tech-savvy early adopters or gamers. It’s a much broader cross-section of society with a median age in the early 30’s and nearly half the time spent in world is by women. 2. The diversity of use [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p><a href="http://blog.secondlife.com/2008/07/24/my-first-two-months-at-linden-lab/" title="linden lab" target="_blank"><strong>First two months of Second Life&#8217;s CEO at Linden Lab</strong></a>.</p> <p>I’ve been with Linden Lab for two months and each day has surfaced something interesting — and often quite unexpected.<span> </span>So, what have I seen?<span> </span>Read on.</p> <p class="MsoNormal"><span>Second Life has evolved dramatically but perception has not kept up with reality in five important ways:</span></p> <p class="MsoListParagraphCxSpFirst"><span><span>1.<span> </span></span></span><strong><span>Second Life users are more mainstream than many assume.</span></strong><span><span> </span>It’s not just tech-savvy early adopters or gamers.<span> </span>It’s a much broader cross-section of society with a median age in the early 30’s and nearly half the time spent in world is by women.<span> </span></span></p> <p class="MsoListParagraphCxSpMiddle"><span><span><span>2.<span> </span></span></span><strong><span>The diversity of use cases in Second Life is mind-boggling.<span> </span></span></strong><span>If you were able to read every story around the world about Second Life, you’d see a tremendous variety of use cases presented – e.g., medical research and treatment, education, marketing, customer support…and the list goes on.</span></span></p> <p class="MsoListParagraphCxSpMiddle"><span><span><span>3.<span> </span></span></span><strong><span>Second Life has an enviable business model.<span> </span></span></strong><span>While some may have written off Second Life during our post-hype phase, Second Life has a business model most media, metaverse and social networking companies would kill for.<span> </span>We monetize unique users at many multiples of advertising based models.<span> </span>Plus, with a healthy and growing inworld economy of more than $330 million annually, our users are able to make real money and pay more than half of our fees with credits from selling Linden dollars that they earned inworld — by creating valuable content and providing valuable services.</span></span></p> <p class="MsoListParagraphCxSpMiddle"><span><span><span>4.<span> </span></span></span><strong><span>Second Life’s killer apps are just beginning to evolve.<span> </span></span></strong><span>I’ve come to see a couple of use cases as future killer apps – namely virtual meetings and education.<span> </span>And, one simple feature – inworld voice – could be a significant product in its own right.<span> </span>Since launching the 3D spatial voice inworld, our users have logged more than 7.2 billion voice minutes making us one of the larger providers of VOIP services.</span></span></p> <p class="MsoListParagraphCxSpMiddle"><span><span><span>5.<span> </span></span></span><strong><span>Second Life is leading the industry toward interoperability.<span> </span></span></strong><span>Finally, some have said Second Life is a walled garden that will go the way of AOL.<span> </span>Second Life is opening up, so the risk of that happening goes down every day. It dropped pretty substantially recently with the <a href="http://lindenlab.com/pressroom/releases/07_08_08">big news</a> on interoperability from the IBM/Linden Lab partnership.</span></span></p> <p class="MsoNormal"><span id="more-2449"></span><strong><span>The diversity of use cases in Second Life is mind-boggling. </span></strong><span>The “hype cycle” drives Silicon Valley and Madison Avenue to identify trends, amplify them and then abandon them relatively quickly.<span> </span>Virtual worlds, and Second Life specifically, benefitted and suffered from this highly amplified trend cycle.<span> </span>First came the hype, then the inevitable anti-hype.<span> </span>Now the conversation is more about the far-ranging and widespread set of activities that are happening in Second Life.</span></p> <p class="MsoNormal"><span>Every business day, I get a summary of the mentions “Second Life” and “virtual worlds” received in the web and print press around the world during the last 24 hours.<span> </span>On a light coverage day “Second Life” might gets a couple of hundred mentions.<span> </span>These figures understate press coverage because they do not include television or radio.<span> </span>Television has a big impact.<span> </span>A single news story in Poland featuring Second Life recently generated the highest registration levels we’ve had in a single day this year. </span></p> <p class="MsoNormal"><span>If you were able to read every recent article about Second Life, you’d see tremendous diversity in the use cases presented.<span> </span>Here are some “must-read” articles that show the incredible diversity of Second Life:</span></p> <ul> <li><a href="http://www.foxnews.com/story/0,2933,361822,00.html">Massively Paralyzed Man Walks for the First Time in Second Life</a></li> <li><a href="http://www.spiegel.de/international/world/0,1518,562493,00.html">Alcoholics Treated and Cured in Second Life</a></li> <li><a href="http://blogs.wsj.com/biztech/2008/07/08/avatars-escape-second-life-leave-clothes-behind/">IBM and Linden Lab Announce Successful Teleport between virtual worlds</a></li> <li><a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article3803056.ece">“Ignore Second Life at Your Own Peril” – Times Online </a></li> <li><a href="http://www.mtv.com/overdrive/?id=1586148&amp;vid=236311">MTV’s True Life features Second Life musician Keiko</a></li> <li><a href="http://www.redorbit.com/news/technology/1337016/enterprising_musicians_seek_fame_in_second_life/">Enterprising Musicians Seek Fame in Second Life</a></li> <li><a href="http://nwn.blogs.com/nwn/2008/07/second-life-res.html">American Cancer Society’s Virtual Relay for Life raises $200K in Second Life</a></li> </ul> <p class="MsoNormal"><strong><span>Second Life has an enviable business model.<span> </span></span></strong><span>Most social media/social computing properties are struggling to build a business model (usually advertising driven) that can support their voracious appetite for hardware and bandwidth.<span> </span>Second Life is very different. Second Life<strong> </strong>is the only social media/social computing property where, at its core, user-generated content and the economy is the experience. </span><span>As a result, our estimates place our monetization levels at 3-30x that of major media and social computing properties. </span></p> <p class="MsoNormal"><span><span> </span>With a healthy and growing inworld economy of more than $330 million annually, our users are able to make real money and pay more than half of our fees with credits from selling Linden dollars that they earned by creating valuable content.</span></p> <p class="MsoNormal"><span>How so?<span> </span>All the content in Second Life (some 2.2 billion items, or 250 terabytes worth of data) is user-generated.<span> </span>Users buy and sell the digital goods they make using our virtual currency — Linden Dollar. <span> </span>We generate revenue by selling land (where merchants build stores, land owners rent houses, educators teach and companies meet) and collecting monthly maintenance fees (somewhat analogous to hosting services), charging for currency exchange services (Linden Dollars to US Dollars and vice-versa) and for search and classified ad placement.<span> </span>We also make money as the economy expands and we issue Linden dollars to stabilize the exchange rate.</span></p> <p class="MsoNormal"><span>Another important comparison is with TenCent (QQ) – a Chinese internet company I have admired for quite sometime.<span> </span>Though our user base is much smaller, our virtual economy is of a similar size to TenCent.<span> </span>A recent <a href="http://online.wsj.com/public/article/SB117519670114653518-FR_svDHxRtxkvNmGwwpouq_hl2g_20080329.html">Wall St. Journal article</a> reported that TenCent’s virtual currency (used by many of its 233 million regular registered users) garners about 45% of China’s $900M virtual goods industry or $380M last year.<span> </span>This figure is very close to the value of virtual currency transactions within Second Life.<span> </span>Based on our Q2 results (see earlier blog entry) Linden Dollar transactions in Second Life are just over $336M on an annualized basis.<span> </span>Because the economy is intrinsic to the user experience, our much smaller user base generate nearly as much economic activity in absolute terms as TenCent.</span></p> <p class="MsoNormal"><span>Plus user-to-user transactions in Second Life grew 12% in Q2 and user hours grew by 6% (for definitions see earlier blog post).<span> </span>Land ownership is a critical component of the Second Life economy and the news is very good on this front.<span> </span>Second Life’s virtual world expanded by 45% in Q2. </span><span><span> </span>Resident-owned land now accounts for over 1.5 billion square meters of space in Second Life. Our growth in Q2 was due to a change in our land product and pricing strategy to make the purchase of land more accessible to first time buyers.<span> </span>The strategy worked.</span></p> <p class="Body"><span>Finally, and this is the most interesting part of our model,</span><span> the number of “profitable” inworld businesses continue to grow.<span> </span>By “profitable”, I mean that they had positive monthly Linden dollar flow primarily from their content creation activities in Second Life. What our residents build in Second Life demonstrates amazing imagination and creativity. Second Life is user generated content and collaboration on a scale that is unimaginable on the 2D internet.<span> </span>You can build a room, a house, a conference facility, an office park, a nightclub, a stadium, a game, a consulate, a hospital – and the list goes on.<span> </span>There are public lands for all to enjoy and private meeting spaces limited only to members of your group or company.<span> </span>All this creativity, combined with Second Life’s vibrant economy enables tens of thousands of our residents are able to make real money <em>plus</em> pay more than half of our fees with credits from selling Linden dollars that they earned by creating valuable content. Because of our unique business model, Linden Lab is profitable.</span></p> <p class="Body"><span>We are taking a big slice of this good fortune and investing it in a substantially improved experience for users – better registration and orientation processes for new users, an easy-to-use interface on our downloadable client, better tools for specific user groups, much better platform stability (more on this in a separate blog post) and improved outreach and customer support.<span> </span>Our users have been vocal about their needs and we are working hard to meet them</span></p> <p class="MsoNormal"><strong><span>Second Life’s killer apps are just beginning to evolve.</span></strong><span><span> </span>Even though the initial novelty has worn off for me, I am blown away by how effective Second Life is for meetings.<span> </span>I am fully convinced this will be a killer app.<span> </span>There is a lot of <a href="http://www.time.com/time/health/article/0,8599,1739601,00.html">research</a> on how communicating through an avatar enhances self-perception and risk taking.<span> </span>Many people who haven’t experienced a Second Life meeting will say, “There is no substitute for meeting in person.”<span> </span>Try Second Life for a meeting.<span> </span></span></p> <p class="MsoNormal"><span>For years, I have been advocating and using videoconferences to connect with customers and employees.<span> </span>They cut down on travel costs, reduce a company’s carbon footprint and eliminate time wasted in airports.<span> </span>Unfortunately videoconferences can be deadly boring.<span> </span>A Second Life meeting is the antidote to the tiresome videoconference.<span> </span>You have all of the tools you’d use in a real world meeting – plus you can use your computer to review data, do quick reference searches, look at spreadsheets, etc. and you have the ability to add text questions, responses, opinions and subtle interjections.<span> </span>In fact, just last week we learned about a new resident created <a href="http://www.youtube.com/watch?v=CzIzOu9cUgo">collaborative browser</a> for use inworld</span><span>.<span> </span></span></p> <p class="MsoNormal"><span>Using the virtual meeting environment for education is an even more exciting killer app.<span> </span>Dozens of universities are buying land from us or working with other inworld providers every week and the pace is accelerating.<span> </span>Seventeen of the top twenty universities in the US have land in Second Life. </span></p> <p class="MsoNormal"><span>To keep track with what’s happening in education in Second Life, check out the <a href="http://www.sl-educationblog.org/">SLED Blog</a>.<span> </span>A list of recent news stories are below</span></p> <ul> <li>The <a href="http://features.csmonitor.com/innovation/2008/07/02/study-abroad-through-second-life/">Christian Science Monitor</a> discusses how students from all over the world are able to study abroad through Second Life.</li> <li><a href="http://www.govexec.com/features/0708-01/0708-01s2.htm">Government Executive.com</a> writes how government agencies like the center for Disease Control and Prevention are increasing their presence in Second Life to increase public awareness.</li> <li><a href="http://news.cnet.com/8301-10784_3-9981377-7.html">CNET</a> reports that the San Francisco Exploratorium will be streaming live footage of a Solar Eclipse in Second Life expected on August 1st.</li> <li>The <a href="http://www.thestandard.com/news/2008/07/01/cigna-deploys-second-life-island-health-education">Industry Standard </a>reports that Cigna will try to make health education more accessible by creating its own island in Second Life.</li> <li><a href="http://www.computerweekly.com/Articles/2008/06/27/231266/bcs-launches-second-life-e-learning-group.htm">ComputerWeekly.com</a> discusses how the British Computer Society has launched an e-learning specialist group in Second Life.</li> <li><span>The <a href="http://www.dallasnews.com/sharedcontent/dws/news/localnews/stories/DN-secondlife_08met.ART.State.Edition2.468256f.html">Dallas Morning News</a><strong> </strong></span><span>presents an article on using Second Life for higher education. </span></li> </ul> <p class="MsoNormal">What makes Second Life so amazing for these things is the interaction between students and between universities.<span> </span>Voice is the key enabler. With a headset, residents can talk with other residents just as they would in the real world.<span> </span>With the 3D spatial voice in Second Life, residents can walk from one conversation to another as if they were actually hanging out before or after class.<span> </span>Serendipitous conversations just aren’t possible with other forms of online learning, teleconferences or videoconferences.</p> <p class="MsoNormal"><strong><span>Second Life is leading the industry toward interoperability. </span></strong><span><span> </span>Over $345 million invested in virtual worlds in this year alone, the lack of interoperability is going to quickly become a nightmare for users.<span> </span>We’re using our leadership position in the industry to drive the architectural standards that we think will enable the metaverse to avoid the fragmentation that leads to slow adoption.<span> </span>Our <a href="http://www.emailthis.clickability.com/et/emailThis?clickMap=viewThis&amp;etMailToID=37155812">announcement</a> with IBM<span> </span>demonstrated interoperability between land hosted by IBM and Second Life.<span> </span>Other virtual worlds talk about being open – we are aggressively pursuing open standards and demonstrating results.<strong> </strong></span></p> <p class="Body"><span>As you can tell, I am very excited about Second Life and the profound impact that virtual worlds will have on our lives.<span> </span>Like many of us at Linden Lab, I believe in a future where interacting in a virtual world is as picking up the phone. As the leader in virtual worlds — in terms of numbers of users, user hours and the size of our virtual economy, revenue, profitability and brand awareness — we take our responsibility seriously. We will continue to invest in innovations that benefit our current and future residents as well as the entire industry.<span> </span>Two months in and more excited than ever!<span> </span>Thanks for your interest.</span></p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/07/his-first-two-months-at-linden-lab/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Mark Kingdon&#8217;s interview</title> <link>http://www.secondlifepros.com/2008/07/mark-kingdons-interview/</link> <comments>http://www.secondlifepros.com/2008/07/mark-kingdons-interview/#comments</comments> <pubDate>Sun, 20 Jul 2008 03:25:00 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/mark-kingdons-interview/</guid> <description><![CDATA[A great interview with Mark Kingdon, on GigaOM, by Wagner James Au. A few interesting excerpts: - Google Lively is not even a competitor; you have much more use cases in Second Life. - They are focusing on three things: a) &#8220;solidifying our proposition for what we’re defining as our core markets&#8221;; b) Improving Second Life&#8217;s interface; c) Stability and scalability of the platform. - 3D is much better than 2D or 2.5D (as in the Habbo Hotel virtual world) - Second Life is profitable (but less than 40 million USD a year). - The partnership with IBM on interoperability is GREAT. Well, good points. And good luck, Mark! Post from: [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>A great <a href="http://gigaom.com/2008/07/19/will-mark-kingdons-reign-boost-second-life/" title="mark kingdon" target="_blank"><strong>interview with Mark Kingdon</strong></a>, on <strong>GigaOM</strong>, by Wagner James Au.</p> <p>A few interesting excerpts:</p> <p>- Google Lively is not even a competitor; you have much more use cases in Second Life.</p> <p>- They are focusing on three things:<br /> a) &#8220;solidifying our proposition for what we’re defining as our core markets&#8221;;<br /> b) Improving Second Life&#8217;s interface;<br /> c) Stability and scalability of the platform.</p> <p>- 3D is much better than 2D or 2.5D (as in the Habbo Hotel virtual world)</p> <p>- Second Life is profitable (but less than 40 million USD a year).</p> <p>- The partnership with IBM on interoperability is GREAT.</p> <p>Well, good points. And good luck, Mark!</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/07/mark-kingdons-interview/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Public Calendar for Linden Lab</title> <link>http://www.secondlifepros.com/2008/06/public-calendar-for-linden-lab/</link> <comments>http://www.secondlifepros.com/2008/06/public-calendar-for-linden-lab/#comments</comments> <pubDate>Tue, 17 Jun 2008 06:56:19 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/public-calendar-for-linden-lab/</guid> <description><![CDATA[I&#8217;m reading it in my RSS feed reader, even if the post has been somewhat deleted from the blog&#8230; anyway: &#8220;Ever wondered how to find out when the next Linden Talk or Event is? Ever wondered how you would find out about a Linden’s Office Hours? Well we’ve set up a calendar just for you! Linden Lab now has a Public Events calendar that everyone can access and see when and where a presentation or talk is going on. We’ve also added in Linden Office hours to make it easier for you to attend. You can view this calendar here. To add this calendar [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>I&#8217;m reading it in <strong>my RSS feed reader</strong>, even if the post <strong>has been somewhat deleted</strong> from the blog&#8230; anyway:<br /> &#8220;<em>Ever wondered how to find out when the next Linden Talk or Event is? Ever wondered how you would find out about a Linden’s Office Hours?<br /> Well we’ve set up a calendar just for you! Linden Lab now has a Public Events calendar that everyone can access and see when and where a presentation or talk is going on. We’ve also added in Linden Office hours to make it easier for you to attend.<br /> You can <a href="http://www.google.com/calendar/hosted/lindenlab.com/embed?src=publicevents%40lindenlab.com&amp;ctz=America/Los_Angeles" title="linden lab" target="_blank"><strong>view this calendar here</strong></a>.<br /> To add this calendar to your own Google Calendar account, please add the following email address: <a href="mailto:PublicEvents@lindenlab.com" target="_blank">PublicEvents@lindenlab.com</a> and watch the <a href="http://blog.secondlife.com/2008/06/07/who-are-lindens-video-tip-of-the-week-37/#more-2026" title="tutorial" target="_blank"><strong>awesome tutorial put on by our very own Torley Linden</strong></a> regarding office hours. Fun and informative!<br /> We’ll see you in Second Life!</em>&#8221;</p> <p>Take note, folks!!</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/06/public-calendar-for-linden-lab/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>Sixteen new great tips from our dear Torley!</title> <link>http://www.secondlifepros.com/2008/05/sixteen-new-great-tips-from-our-dear-torley/</link> <comments>http://www.secondlifepros.com/2008/05/sixteen-new-great-tips-from-our-dear-torley/#comments</comments> <pubDate>Fri, 30 May 2008 04:20:12 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[torley]]></category> <category><![CDATA[tutorial]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/sixteen-new-great-tips-from-our-dear-torley/</guid> <description><![CDATA[I think that Torley is doing something INCREDIBLE for Second Life: providing those totally clear, short, simple tutorials is the best way to attract new users, and keep most of them using Second Life. I really hope that Linden Lab will acknowledge his merits. Anyway, here we have sixteen new great tips from our dear Torley! Enjoy folks And, of course, you could also download the high-quality versions. [image source] Post from: Second Life Pros <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>I think that Torley is doing something <strong>INCREDIBLE</strong> for Second Life: providing those totally clear, short, simple tutorials is the best way to attract new users, and keep most of them using Second Life.</p> <p>I really hope that Linden Lab will acknowledge his merits.<br /> Anyway, here we have <a href="http://blog.secondlife.com/2008/05/28/16-new-quick-tips-to-enlighten-your-second-life/" title="second life tutorial" target="_blank"><strong>sixteen new great tips from our dear Torley</strong></a>! Enjoy folks <img src='http://www.secondlifepros.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br /> And, of course, you could also <a href="https://wiki.secondlife.com/wiki/Video_Tutorials/Quicktips" title="tutorial" target="_blank"><strong>download the high-quality versions</strong></a>.</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/05/torley-tutorial.jpg" alt="torley tutorial" /><br /> [<a href="http://www.flickr.com/photos/torley/2495651772/" title="torley" target="_blank"><strong>image source</strong></a>]</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/sixteen-new-great-tips-from-our-dear-torley/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item> <title>Inworld collaboration? SL&#8217;s killer app</title> <link>http://www.secondlifepros.com/2008/05/inworld-collaboration-sls-killer-app/</link> <comments>http://www.secondlifepros.com/2008/05/inworld-collaboration-sls-killer-app/#comments</comments> <pubDate>Thu, 29 May 2008 12:05:31 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/inworld-collaboration-sls-killer-app/</guid> <description><![CDATA[[news source] According to the new Linden Lab&#8217;s CEO Mark Kingdon (his first week&#8217;s blog post is here), Inworld collaboration is going to be the killer application for Second Life. Hmm&#8230; I can agree, of course, but it seems to me that Second Life has a lot left to do, to provide a GOOD interface and environment suitable for business purposes. And, by the way&#8230; What about their data center? Are you still going to turn down the Grid almost once a week? Please, man. Post from: Second Life Pros <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>[<a href="http://www.virtualworldsnews.com/2008/05/mark-kingdon-fo.html" title="mark kingdon" target="_blank"><strong>news source</strong></a>]</p> <p>According to the new Linden Lab&#8217;s CEO Mark Kingdon (his first week&#8217;s <a href="http://blog.secondlife.com/2008/05/27/my-first-week/" title="first week" target="_blank"><strong>blog post is here</strong></a>), <a href="http://www.virtualworldsnews.com/2008/05/mark-kingdon-fo.html" title="mark kingdon" target="_blank"><strong>Inworld collaboration is going to be the killer application</strong></a> for Second Life.</p> <p>Hmm&#8230; I can agree, of course, but it seems to me that Second Life has a lot left to do, to provide a GOOD interface and environment suitable for business purposes.<br /> And, by the way&#8230; What about their data center? Are you still going to turn down the Grid almost once a week? Please, man.</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/inworld-collaboration-sls-killer-app/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item> <title>Linden Lab is hiring!</title> <link>http://www.secondlifepros.com/2008/05/linden-lab-is-hiring/</link> <comments>http://www.secondlifepros.com/2008/05/linden-lab-is-hiring/#comments</comments> <pubDate>Wed, 14 May 2008 05:52:57 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/linden-lab-is-hiring/</guid> <description><![CDATA[With a gorgeous post, Linden Lab is inviting people to check their job listings. Working at Linden Lab should be cool, I think&#8230; but I&#8217;m not sure that their salaries are competitive. Fact is that this company is one of the &#8220;stars&#8221; of the moment, even if they&#8217;re still small, compared to Google or Amazon or Yahoo. Share with us your experiences and thoughts about it! Post from: Second Life Pros <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>With a <a href="http://blog.secondlife.com/2008/05/12/bring-your-a-game/" title="linden lab" target="_blank"><strong>gorgeous post</strong></a>, Linden Lab is inviting people to check their <a href="http://lindenlab.com/employment" title="linden lab" target="_blank"><strong>job listings</strong></a>.</p> <p>Working at Linden Lab should be cool, I think&#8230; but I&#8217;m not sure that their salaries are competitive.<br /> Fact is that this company is one of the &#8220;stars&#8221; of the moment, even if they&#8217;re still small, compared to Google or Amazon or Yahoo.</p> <p>Share with us your experiences and thoughts about it!</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/linden-lab-is-hiring/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item> <title>The new virtual land store is open!</title> <link>http://www.secondlifepros.com/2008/05/the-new-virtual-land-store-is-open/</link> <comments>http://www.secondlifepros.com/2008/05/the-new-virtual-land-store-is-open/#comments</comments> <pubDate>Fri, 09 May 2008 04:44:56 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/the-new-virtual-land-store-is-open/</guid> <description><![CDATA[Great news from the official Linden Lab blog: the new virtual land store is open (in beta). You can find all the informations to register and use the beta version on the blog post. I think that the land store needed a refresh, and a better usability; I played around a little bit with this new one, and I can say it seems quite good! Thanks Lindens! [image source Post from: Second Life Pros <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>Great news from <a href="http://blog.secondlife.com/2008/05/07/1968/" title="second life" target="_blank"><strong>the official Linden Lab blog</strong></a>: the new <a href="http://land.secondlife.com/" title="land second life" target="_blank"><strong>virtual land store</strong></a> is open (in beta).<br /> You can find all the informations to register and use the beta version on the blog post.</p> <p>I think that the land store needed a refresh, and a better usability; I played around a little bit with this new one, and I can say it seems <strong>quite good</strong>!</p> <p>Thanks Lindens!</p> <p><img src="http://b5media_b4.s3.amazonaws.com/69/files/2008/05/virtual-land-store.jpg" alt="virtual land store" /><br /> [<a href="http://individuals.s3.amazonaws.com/blog/land-portal.jpg" title="land store" target="_blank"><strong>image source</strong></a></p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/the-new-virtual-land-store-is-open/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item> <title>EVE Online: a virtual democracy</title> <link>http://www.secondlifepros.com/2008/05/eve-online-a-virtual-democracy/</link> <comments>http://www.secondlifepros.com/2008/05/eve-online-a-virtual-democracy/#comments</comments> <pubDate>Thu, 08 May 2008 13:32:51 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[eve online]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/eve-online-a-virtual-democracy/</guid> <description><![CDATA[What Second Life is missing is a real &#8220;virtual&#8221; democracy, in which residents can vote and be elected. It&#8217;s something that you can see on Erepublik.com, a quite new web-based game in which you, as a virtual citizen, engage in economy, politics and war. Now EVE Online, another huge virtual world, is opening up for democracy: according to Reuters: &#8220;Sixty-one candidates are vying for nine spots in open voting on EVE’s website. The top vote getters will become the official representatives of EVE’s player community, and flown to Reykjavik, Iceland to share their thoughts on the game at the company’s headquarters.&#8221; Great! When [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>What <strong>Second Life</strong> is missing is a real &#8220;virtual&#8221; democracy, in which residents can vote and be elected. It&#8217;s something that you can see on <a href="http://www.erepublik.com/" title="erepublik" target="_blank"><strong>Erepublik.com</strong></a>, a quite new web-based game in which you, as a virtual citizen, engage in economy, politics and war.<br /> Now <a href="http://eve-online.com/" title="eve online" target="_blank"><strong>EVE Online</strong></a>, another huge virtual world, is opening up for democracy: <a href="http://secondlife.reuters.com/stories/2008/05/07/eve-online-experiments-with-virtual-democracy/" title="reuters" target="_blank"><strong>according to Reuters</strong></a>:</p> <p>&#8220;<em>Sixty-one candidates are vying for nine spots in open voting on EVE’s website. The top vote getters will become the official representatives of EVE’s player community, and <strong>flown to Reykjavik</strong>, Iceland to share their thoughts on the game at the company’s headquarters.</em>&#8221;</p> <p>Great! When will Linden show us something like this?</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/eve-online-a-virtual-democracy/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item> <title>Linden Lab earns about 50 millions USD per year&#8230; or 40?</title> <link>http://www.secondlifepros.com/2008/05/linden-lab-earns-about-50-millions-usd-per-year-or-40/</link> <comments>http://www.secondlifepros.com/2008/05/linden-lab-earns-about-50-millions-usd-per-year-or-40/#comments</comments> <pubDate>Mon, 05 May 2008 20:41:44 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/linden-lab-earns-about-50-millions-usd-per-year-or-40/</guid> <description><![CDATA[Wagner thinks that, given some approximation, Linden Lab is earning a gross of about a hundred millions a year, and pays about half of it in expenses. Let&#8217;s take his calculations (he honestly says that he&#8217;s not an expert of the matter), and modify them according to my little and humble IT experience: Linden Income a) There are 14,600 islands, of which about 7,000 were sold in the last 12 months. They bring a one time sales fee of 1500$ (average), it means 10.5 M$ per year (but this figure is growing, almost doubling every year, so we can assume that for the [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>Wagner thinks that, given some approximation, Linden Lab is earning a gross of about <a href="http://nwn.blogs.com/nwn/2008/05/how-much-is-lin.html" title="linden lab" target="_blank"><strong>a hundred millions a year</strong></a>, and pays about half of it in expenses.<br /> Let&#8217;s take his calculations (he honestly says that he&#8217;s not an expert of the matter), and modify them according to my little and humble IT experience:</p> <p><strong>Linden Income</strong><br /> a) There are 14,600 islands, of which about 7,000 were sold in the last 12 months. They bring a one time sales fee of 1500$ (average), it means <strong>10.5 M$ per year</strong> (but this figure is growing, almost doubling every year, so we can assume that for the next 12 months, it will be 14,000 times 1,200 USD = about 17 M$). <strong>Wagner says 17 M$</strong>. (too much, some island were already sold before one year ago!).<br /> b) Monthly fees: 14,600 times 295$, it means roughly 4.3 M$ monthly, or 51.6 M$ annually.<br /> There is also some land feed on the mainland continents (about half of that earning), so let&#8217;s say 2.1 M$ monthly, or 25.2 M$ annually.<br /> Add the premium accounts (92,000 accounts, paying 10$ minus the L$, makes about 400,000 $ per month, or 4.8 M$ per year), add commissions from currency transactions, roughly 1.5 M$ a year.<br /> Total is 51.6 + 25.2 + 4.8 + 1.5 = <strong>83.1 M$ / year</strong>.<br /> Total earnings is <strong>93.6 M$/year</strong>. Wagner says 96 M$/year.</p> <p><strong>Linden Expenses</strong><br /> 250 employees = 250 times $110,000 = <strong>-27.5 M$</strong><br /> Offices (San Francisco, Mountain View, Seattle, Boston, and Dover in UK) cost about 1/3 of salaries (it&#8217;s an european average), so let&#8217;s say -9 M$/year. Total up till now is <strong>-36,5 M$/year</strong>, while Wagner is at -30 M$/year.<br /> The grid is about 5,000 servers (Wagner forgot a thousand), you have to consider:<br /> buying and deploying 1,800 of them this year = 1,000 USD times 1,800 = <strong>-1.8 M$</strong>.<br /> powering, running, fixing 5,000 servers, and mantaining the grid: 2,500 $ times 5,000 = <strong>-12.5 M$</strong>.<br /> bandwidth for 50,000 concurrent users on average, streaming 40 megs of data per hour = 50,000 * 40Mbyte/hour * 24 * 365 = 17.52 Tbyte/year. You need 50,000 * 40 Mbyte/hour / 3600 = 555 Mbyte/sec, or 4 Gbit/sec of bandwidth for that.<br /> That bandwidth could cost another <strong>-2 M$/year</strong>.<br /> Publicity, legal, insurance? It&#8217;s ok to set it at <strong>-5 M$</strong>, as Wagner&#8217;s extimate.</p> <p>Total expenses is -36.5 -1.8 -12.5 -2 -5 = <strong>-53.3 M$/year</strong>. Wagner is at -50 M$.</p> <p>Income, minus expenses: 93.6 M$ &#8211; 53.3 M$ = roughly <strong>40 M$/year</strong>. Not bad.</p> <p>Also, my extimate is very close to Wagner&#8217;s. We&#8217;re not expert, and if we say 40 M$ or 50 M$ it means we could be both right, or close to truth.</p> <p>What do you say? Do you think they earn a lot more, or less? What we forgot?</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/linden-lab-earns-about-50-millions-usd-per-year-or-40/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item> <title>Philip Rosedale: Second Life will become the web</title> <link>http://www.secondlifepros.com/2008/05/philip-rosedale-second-life-will-become-the-web/</link> <comments>http://www.secondlifepros.com/2008/05/philip-rosedale-second-life-will-become-the-web/#comments</comments> <pubDate>Mon, 05 May 2008 20:12:52 +0000</pubDate> <dc:creator></dc:creator> <category><![CDATA[linden lab]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[philip-rosedale]]></category> <guid isPermaLink="false">http://www.secondlifepros.com/philip-rosedale-second-life-will-become-the-web/</guid> <description><![CDATA[In an interview available on the Guardian website, Philip Rosedale explains what he thinks about the future of Second Life: &#8220;&#8230; I think that it&#8217;ll become more pervasive, especially if we open it up and standardize it. I&#8217;m not necessarily saying that this one company will control all those servers. No. We&#8217;re working on systems where you can have the servers outside of our company. But, yeah, it will become the Web. I believe that what we&#8217;re working on right now will become a more common way of using the Internet to retrieve information essentially&#8230;&#8221; I really hope that Second Life will [...]<p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></description> <content:encoded><![CDATA[<p>In an interview available on the Guardian website, Philip Rosedale explains what he thinks about <a href="http://www.guardian.co.uk/technology/audio/2008/may/04/philip.rosedale?gusrc=rss&amp;amp;feed=technology" title="second life" target="_blank"><strong>the future of Second Life</strong></a>:</p> <p>&#8220;<em>&#8230; I think that it&#8217;ll become more pervasive, especially if we open it up and standardize it. I&#8217;m not necessarily saying that this one company will control all those servers. No. We&#8217;re working on systems where you can have the servers outside of our company. But, yeah, it will become the Web. I believe that what we&#8217;re working on right now will become a more common way of using the Internet to retrieve information essentially&#8230;</em>&#8221;</p> <p>I really hope that Second Life will evolve into a standardized protocol, which can be used by different virtual worlds&#8230; worldwide. It&#8217;s like having, or not having, a common HTML for the web. We NEED it. Period.</p> <p>Post from: <a href="http://www.secondlifepros.com">Second Life Pros</a></p> ]]></content:encoded> <wfw:commentRss>http://www.secondlifepros.com/2008/05/philip-rosedale-second-life-will-become-the-web/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>