<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel> <title>Comments on: Cost of rendering Avatars</title> <atom:link href="http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/feed/" rel="self" type="application/rss+xml" /> <link>http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/</link> <description>Just another WordPress weblog</description> <lastBuildDate>Sat, 23 Aug 2008 14:26:24 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.1</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item> <title>By: sbrunozzi</title> <link>http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/comment-page-1/#comment-179</link> <dc:creator>sbrunozzi</dc:creator> <pubDate>Sat, 03 May 2008 20:03:15 +0000</pubDate> <guid isPermaLink="false">http://www.secondlifepros.com/cost-of-rendering-avatars/#comment-179</guid> <description>Hi Jim, thank for your costructive comment. We don&#039;t agree on the fact that users can&#039;t be allowed to be held responsible... if you give them too much freedom, they&#039;ll use it badly, sometimes, and burden their avatar with lots of unoptimized things. You are of a different advice. Linden Lab is working on implementing better rendering engine, and expecially they&#039;re involved in moving everything under Mono, which is much faster. If you compare SL Grid to other cluster environments, you&#039;ll see what I mean: the Grid is very unstable because they grew a lot in a few months, and did it without a really solid technical expertise (I don&#039;t say they&#039;re unskilled, I say there were not enough engineering people to handle the growth). OpenCroquet doesn&#039;t have examples of environments as big as Second Life, you are right; but if you look around, most experts consider OpenCroquet far more advanced than Second Life, also because it&#039;s an open source platform. Thanks!</description> <content:encoded><![CDATA[<p>Hi Jim,<br /> thank for your costructive comment.<br /> We don&#8217;t agree on the fact that users can&#8217;t be allowed to be held responsible&#8230; if you give them too much freedom, they&#8217;ll use it badly, sometimes, and burden their avatar with lots of unoptimized things. You are of a different advice.</p> <p>Linden Lab is working on implementing better rendering engine, and expecially they&#8217;re involved in moving everything under Mono, which is much faster.</p> <p>If you compare SL Grid to other cluster environments, you&#8217;ll see what I mean: the Grid is very unstable because they grew a lot in a few months, and did it without a really solid technical expertise (I don&#8217;t say they&#8217;re unskilled, I say there were not enough engineering people to handle the growth).</p> <p>OpenCroquet doesn&#8217;t have examples of environments as big as Second Life, you are right; but if you look around, most experts consider OpenCroquet far more advanced than Second Life, also because it&#8217;s an open source platform.</p> <p>Thanks!</p> ]]></content:encoded> </item> <item> <title>By: Jim Takanawa</title> <link>http://www.secondlifepros.com/2008/05/cost-of-rendering-avatars/comment-page-1/#comment-186</link> <dc:creator>Jim Takanawa</dc:creator> <pubDate>Sat, 03 May 2008 17:29:19 +0000</pubDate> <guid isPermaLink="false">http://www.secondlifepros.com/cost-of-rendering-avatars/#comment-186</guid> <description>&gt; My take? Stop giving responsibilities to users I think this is a bad advice. My take is: Know the stuff your avatar is wearing and be aware of the lag you&#039;re inducing on servers and other users. I don&#039;t want you in the virtual world where I live if you refuse to take this kind of responsabilities. If content creators can create performance-efficient items -and ARC makes this a lot easier for them- they&#039;re adding value to their products and providing a better service. If customers can choose a product because it&#039;s more efficient and less lagging than another one -and ARC makes this a lot easier for them- their SL experience will be better. &gt; start implementing a better rendering engine I&#039;m not sure you realize how long this would take, but this will require a massive rewriting of the client and of the whole platform. By the way, are you actually following the technical development of SL? Maybe they&#039;re already working on it. &gt; make the Grid more stable and performing So you&#039;re basically saying &quot;make SL work better&quot; - well, that doesnt&#039;look like a really meaningful thought - everybody wants everything work better. &#039;The Grid&#039; is a pretty complex environment, you know. &gt; Take OpenCroquet as a guiding light! OpenCroquet has got some cool and interesting features, but I&#039;m not aware of OpenCroquet deployments in world-wide communities with 50k concurrent users and hundreds of TBs of persistent user-created data. Could you please cite some working, existing example about this &#039;guiding light&#039; you&#039;re suggesting?</description> <content:encoded><![CDATA[<p>&gt; My take? Stop giving responsibilities to users</p> <p>I think this is a bad advice. </p> <p>My take is:<br /> Know the stuff your avatar is wearing and be aware of the lag you&#8217;re inducing on servers and other users.<br /> I don&#8217;t want you in the virtual world where I live if you refuse to take this kind of responsabilities. </p> <p>If content creators can create performance-efficient items -and ARC makes this a lot easier for them- they&#8217;re adding value to their products and providing a better service.</p> <p>If customers can choose a product because it&#8217;s more efficient and less lagging than another one -and ARC makes this a lot easier for them- their SL experience will be better.</p> <p>&gt; start implementing a better rendering engine</p> <p>I&#8217;m not sure you realize how long this would take, but this will require a massive rewriting of the client and of the whole platform.</p> <p>By the way, are you actually following the technical development of SL? Maybe they&#8217;re already working on it.</p> <p>&gt; make the Grid more stable and performing</p> <p>So you&#8217;re basically saying &#8220;make SL work better&#8221; &#8211; well, that doesnt&#8217;look like a really meaningful thought &#8211; everybody wants everything work better. &#8216;The Grid&#8217; is a pretty complex environment, you know. </p> <p>&gt; Take OpenCroquet as a guiding light!</p> <p>OpenCroquet has got some cool and interesting features, but I&#8217;m not aware of OpenCroquet deployments in world-wide communities with 50k concurrent users and hundreds of TBs of persistent user-created data.<br /> Could you please cite some working, existing example about this &#8216;guiding light&#8217; you&#8217;re suggesting?</p> ]]></content:encoded> </item> </channel> </rss>
